2/18/2023 0 Comments Doom 2 barrels of fun![]() ![]() All “flat” textures are aligned to this grid. The z planes - floor and ceiling - are a 64×64 grid anchored at the origin. Some fundamental metricsĭoom’s mapping rules and built-in textures offer a few fixed reference points. Those last two are a bit tricky, but struggling with scale? That sounds like a problem I can easily solve with charts and diagrams and math. I have three major problems: drawing everything too small, drawing everything too rectangular, and completely blanking on what to do next. Obviously I’ve done it successfully once before, but I’m having trouble doing it a second time. I’ve been dipping my toes into Doom mapping again recently. ![]()
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